Building
knowledge.
Building skills.
Building leaders.
Transform your classroom into an extraordinary learning lab with a Game Based method that combines traditional content with real world skills.
What is eduPLAYnation?
eduPLAYnation is an online platform that offers K4-5 task conflicts and comes complete with lessons and extensions. This novel approach uses human connection to spark intrigue, plus it aligns with Science of Reading guidelines so all learners can explore the role trust plays in conflict & cooperation.

What are JAMS?
JAMs are 30-minute shortform games that position small groups to layer historical viewpoints, identify bias & test truths. With a growing library of JAMs, organized by standard & schema, students spiral knowledge & skills needed to outwit the past. Use JAMs as stand-alone activities, or as prequels and sequels that bridge BRAVE games. Play one, or play ’em all!

Why are JAMS important?
Ever been in a jam? Of course you have, everyone has! Getting out of a jam without creating a bigger mess demands a skilled response. Enter JAMS. These problem-based activities hinge on skilled reading, healthy dialogue and creative problem solving. Because kids love sticky situations!

What are BRAVE games?
BRAVE games are longform board game history games. Whereby a classroom is divided into 5 or 6 teams and tasked with identifying their competitive advantage so they can buy, sell, and trade small game pieces—including natural resources, iron tools, commodities, livestock, land, gold, and silver. Competitive gaming takes 5 one-hour sessions yet becomes collaborative as student-led teams begin to realize that everyone wins more when everyone wins. There are four BRAVE board games that explore different regions/eras, each played on the same board game surface.
How Do You Play a JAM?
Each JAM is a 30-minute adventure that transforms your classroom into an interactive learning environment through 8 engaging steps.
BOOKLET
Each JAM as an optional lesson that presents a unique schema, embedded vocabulary & guiding questions to frame learning ahead of a JAM. Highly recommended, not essential. Download & print.
ENGAGE
The hook is a quick quote, image or brain teaser that piques interest just before a JAM begins. Found on the fi rst page of each 16 pp. PDF packet–download & print!
SETUP
Teachers organize their class into breakout sessions, groups of 4,then deliver 1 page/role/student.
EXPLORE
Individual group members read and annotate their unique viewpoint.
EXPLAIN
Small groups work in teams to layer the 4 viewpoints. Graphic organizer & timeline
ELABORATE
Large group reconvenes to further collaborate and clarify key points, found in Guiding Questions.
EVALUATE
Small groups reassemble to complete graphic organizer & diagnose the embedded conflict.
EXTENSIONS
(6) extensions, labeled B-G, provide structured journaling, retrieval practice, analysis, and more!
BRAVE Games
Alliance Diplomatique
explore how nation building rests on international relations
Hopewell
identify & analyze the growing pains of a young democracy.
PODER
experience the difference between power and authority
Bozeman Trail
there are infi nite pathways to expansion, seen and unseen; some are sustainable BRAVE
JAM Series
Trusted Voices From Our Nation
Frequently Asked Questions
The purpose of JAMs is to practice layering viewpoints before forming a response.
Yes. JAMs use problem-based learning that lets students gradually take responsibility for group learning. They support shy, hesitant, or non-traditional learners by helping them discover their voice
Managing discomfort is a key 21st-century skill. JAMs help students face challenging ideas while balancing emotions with critical thinking, both individually and as a group.
Yes. JAMs are designed to engage diverse learners through collaborative, inquiry-centered design that supports culturally responsive thinking.